“An Artist’s Spirit is That Freedom And Fearlessness of Being A Child.”
The pencil has been one of the oldest mediums in the world, but it’s about to get a complete overhaul. Introducing the drafting/creation of two dimensions to three is not a new endeavor; digital pen tablets, 3-D printer pens, Apple’s new smartpen, and of course many Computer-Aided Design applications.
TiltBrush is a recent purchase by Google; and does a damn fine job of drawing in real space (in a sense) and uses the HTC Vive Reality system to record hand-motions from the electronic brush in real-time. It’s still in the experimental phase, but shows promise as a way to sketch objects in scale in 3D space as opposed to on paper. Interestingly, you can walk through your drawings and experience them in a way akin to Holograms.
In the near-future, TiltBrush could very well be the new way VR game designers and VR film-makers edit and create virtual content. Perhaps creating media in a 3-D space can be a way to push more people to invest in VR systems like Fiber, Vive, Occulus, and Morpheus.
TiltBrush isn’t the only game in town, GravitySketch, let’s you draw in three dimensions within a virtual plane displayed on a VR headset and connected to a tablet. It’s also not yet widely available, but you can sign up to be one of the first to test the tech (assuming you have a compatible VR headset and system).
The same company is also developing Lego X, a tablet-based 3D-modeling software that “senses” the placement of Legos and constructs a finer blueprint to export and produce.
Innovations like these excite me not only as a producer of content, but also as a person who considers themselves a creative. The best tools do not function like tools. They function like extensions of the body.
Anyway, please watch Glen Keane draw some Disney peeps and geek out with me: